Neural Shading Course: Part 7 - How to Get the Best Hardware Acceleration using Cooperative Vectors

Опубликовано: 06 Август 2026
на канале: NVIDIA Game Developer
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In this video, you'll learn how to map MLP layers onto tensor-core hardware using cooperative vectors across APIs (D3D12/Vulkan/Metal). Shows inference and training paths, layouts, atomics, and custom autodiff wrappers.

View course playlist:    • Get Started with RTX Neural Shaders  

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Learn about NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals: https://developer.nvidia.com/rtx-kit/