How Hard Could it be to Design a Mini-Game System?

Опубликовано: 22 Октябрь 2024
на канале: AdamCYounis
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2.4k

Heya Pals,

This week I thought I'd have an honest chat about how difficult it is to actually develop features for a solo project as big as Insignia, even if you mostly know what you're doing. For those looking to do what I do, you've got to know how much goes into it, and I think the last couple of months for me have been a good example of that.

Chapters:
00:00 - Introduction
00:42 - Why Develop the Mini Game System?
04:36 - Design document overview
05:15 - Design Research & Inspiration
09:50 - Constraints & Requirements
10:57 - "Drawing Out" Concepting
12:07 - Prototyping & Feedback
13:56 - Iteration
15:06 - Extensibility and Variations
17:20 - Under the Tip of the Iceberg...
17:37 - UX Considerations
21:37 - Use Case
22:56 - UI Concepts
25:12 - Additional Required Work...
29:19 - Tutorials & Onboarding
32:06 - More Considerations...
36:06 - Asset Creation & Data Structures
38:22 - The Moral of the Story
40:16 - Outro

Music by Gamechops.com

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Later, pals!