Civilization 7 is transforming diplomacy with a new yield (influence), new diplomatic actions, upgraded Independent Powers with new city state abilities, and a total overhaul of resources and trade. All of the changes build on previous titles like Civ 5 with its cheesy economic / diplomatic victory, and Civilization 6 with its ludicrously complex Congress.
In Civ 7 the Influence (INF) yield is very wide-reaching, allowing players to control and impact the happiness and combat strength penalties applied to their opponents through the new war weariness and war support system. Civilization 7 also sees the introduction of updated diplomatic actions, where espionage, agreements, and more all operate using INF.
Firaxis is attempting to streamline diplomacy and trade, allowing us as players to focus on the grand-scale. What do you think? Thanks for watching my Civ 7 updates and news video for the 6th Firaxis Developer Diary on Diplomacy, Influence, and Trade!
TIMECARDS
0:00 - Civ 5 & Civ 6 Diplomatic Incidents
0:58 - Civilization 7 DIPLOMACY
1:20 - INFLUENCE
1:48 - DIPLO ACTIONS: From Endeavors to Espionage
5:17 - Civ 7 Release Date!
6:17 - Independent Powers & City States
7:37 - Gaining and Losing Influence
8:44 - Civ 7 Leader Relationships & Agendas
10:23 - NEW WAR Support & War Weariness
12:30 - NEW TRADE System
13:40 - Resources & Merchants
15:19 - Economic Legacy & Economic Victory
16:35 - Looking Ahead
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SOURCES:
Civilization VII Dev Diary #6: Diplomacy, Influence, and Trade
https://civilization.2k.com/civ-vii/g...
Civilization 7 Modern Age Gameplay Livestream
• Civ Streams: The Modern Age | Civilization...
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