Dynamic Materials

Опубликовано: 12 Февраль 2026
на канале: Bill Kerney
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It is possible to control material parameters in UE5 in a blueprint. This can make the materials react to things like explosions or the player touching them in the world, or to just dynamically fade away or change colors over time.

Step 1: In your BeginPlay, create a dynamic material instance and set it as the material on the object.

Step 2: You can use the various set material properties nodes (set scalar parameter on material / set vector parameter on material) to change the value of the parameters in real time.