verse of the day: “Bless them that curse you, and pray for them which despitefully use you.” Luke 6:28 (KJV)
the first goomba caverns level's bonus area, i'm working on a rom hack for nsmbw titled "Super Mario Bros: The Fall Of The Kingdom" if that name has already been taken i'm sorry, it just popped in my head, not meaning to copy anyone, but the idea is that i am removing the timer from all levels by enabling toad house mode on all of them, the level plays as normal and the toad houses function differently, so far only the first level is close to being finished (goomba caverns I)the reason for removing the timer is this rom hack rewards exploration, if anyone is to make it to the end of the goomba caverns I bonus area, they are rewarded with a propeller shroom, there are 2 item boxes both with propeller shrooms to make sure somebody actually gets one (cause you will likely take damage going through the bonus area) the bonus areas of "Super Mario Bros: The Fall Of The Kingdom" have the goal of giving 1-UPS, dying in a bonus area just means you don't make it to the end, making it to the end rewards you with a power up and abunch of coins (propeller shroom and penguin suit no longer will appear in toad houses, that's the part that works differently) each level has many branching paths that lead to one of these said power ups, or even yoshi, yoshi will be available in every level, but will be cleverly hidden, and any original yoshi blocks will be moved to such hidden area (or sometimes in the bonus areas) goomba caverns I is planned for being the hardest level in world 1 then the game calms down until about half way through world 3 and reaches kaizo levels of difficulty around world 8 and world 9, i planned for goomba caverns I to be the hardest because i want to give people a proper welcoming to how difficult of a rom hack it will be, there are 4 difficulty ratings that i use for the levels, each one using a different type of music, not using music by the theme of the level, but rather the difficulty of it, over world music is in easy levels, underground music in medium levels, lava (world 8 level) music in hard levels, and mega bowser (final boss phase 2) music for intense levels (intense means difficulty ramps up to around kaizo levels of difficulty, y'all have seen the rom hack "kaizo mario world" right? think of that but in nsmbw specifically in worlds 8 and 9, the easiest planned world is world 2, anyways this paragraph is way longer than it needs to be so i'll stop there (i've been typing for so long that nearly half the upload is complete lol)