In this Unreal Engine Blueprint only tutorial, we build a real loading screen that does two things:
1. Loads a custom list of assets that you choose (using Soft Object References + Async Load Asset)
2. Streams in the gameplay level after the asset list finishes (using Load Stream Level)
You’ll learn how to:
-Create a LoadItems struct (Display Name + Soft Asset Reference)
-Fill an array of assets to preload (your own asset list loader)
-Loop through the list one asset at a time (index-based)
-Update the loading screen UI with “Now Loading: whatever”
-Trigger level streaming only after the preloading finishes
Music by https://www.bensound.com/free-music-f...
License code: 9S9RDIJFGDIB0VQK
Artist: : Lunar Years