Parasite Eve ~ Part 8

Опубликовано: 04 Сентябрь 2026
на канале: Cloud12817
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Parasite Eve is a 1998 survival horror action role-playing video game developed and published by Square. The game is a sequel to the novel Parasite Eve written by Hideaki Sena.

Developer(s): Square
Publisher(s): Square
Director(s): Takashi Tokita
Producer(s): Hironobu Sakaguchi
Designer(s): Yoshihiko Maekawa
Artist(s): Tetsuya Nomura
Writer(s): Hideaki Sena, Takashi Tokita
Composer(s): Yoko Shimomura
Platform(s): PlayStation
Release: [JP] March 29 1998, [NA] September 9 1998
Genre(s) Action role-playing, survival horror
Language: English
Played on ePSXe 1.9.25


The story follows New York City police officer Aya Brea over a six-day span in 1997 as she attempts to stop the monster that is sparking the creation of a creature that will destroy the human race through spontaneous human combustion. Players are allowed to move freely around several open environments while utilizing a pausable real-time combat system along with several role-playing game elements.

Parasite Eve is an action role-playing video game. Movement in the "world map" (which is a map of Manhattan) is limited to specific destinations." Upon the player walking over a "hot spot", there's a chance of a random encounter. Enemies materialize and attack players on the same screen that they move Aya around on, with no battle mode or screen being used. In battle, the game uses a pausable real-time combat system with an Active Time Bar (ATB) that sets the time that must be waited till the player can take their next action. While waiting for her turn, the player character Aya can be moved around to dodge enemy attacks. Upon each turn, the player may choose between attacking with their equipped weapon by pressing the attack button, using PE (Parasite Energy) for defense, assistance, or attack, using items, changing weapon or armor, or escaping the battle. If the player chooses to attack, the battle briefly pauses and a dome/sphere symbolizing the range of the weapon appears, allowing the player to target an enemy within range. Parasite Energy recharges during battle but the more players use it, the slower it refills.

When not in battle, the player has the option of altering the weapon and armor attributes and effects with tools and super-tools. The player selects the "tune-up" option, choosing the weapon that will be altered and the weapon from which the attributes or effect will be taken. Weapons have many different properties, including special effects like "acid", which causes enemies to continuously take damage. One of the principal RPG elements of the game is that experience-based levels are present. Each time the player's level increases, his/her attributes go up and BP (Bonus Points) are given. These points can be distributed to the ATB, item capacity, or attributes of a weapon or armor.