#SurvivalGameTutorial
Welcome to video 36 in this #UE4 #tutorial for developing a survival game. In this video, we will adjust our material instance and create a function that adds random variations to our landscape.
In the next video, we will add tessellation to our landscape
00:00 - Intro
Step 1: Material Instance (part 1)
01:08 - Step 1a: Rock Layer Instance
06:13 - Step 1b: Grass Layer Instance
08:30 - Step 1c: Sand Layer Instance
10:37 - Step 1d: Dirt Layer Instance
11:02 - Step 1e: Mud Layer Instance
Step 2 - Material Randomized Variation
12:03 - Step 2a: Creating Randomizer Function and texture samples
13:04 - Step 2b: Altering Randomization
17:37 - Step 2c: Adding variations to the landscape layers
21:12 - Step 2d: Checking the variations
Step 3: Material Instance (part 2)
23:32 - Step 3a: Checking rock and grass (no changes)
24:31 - Step 3b: Updating Mud Layer Instance
26:21 - Step 3c: Updating Sand Layer Instance
27:32 - Outro
Assets used in this project: http://bit.ly/SurivalGame
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