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Hey Everyone, In this Unreal Engine 4 post-process material tutorial, I will show you how to make an effect similar to the world de-res effect from the bullet train game. Here we are dissolving the world in different passes to show fewer and fewer details until the world completely vanishes into a world mapped gird. We are using world position, Virtual plane co-ordinate nodes and world aligned texture node. We will also be creating post-process outlines in UE4.
Related Videos:
Bullet Train: • The Making of Bullet Train | 02 | Fea...
Outlines: • Tech Art with Chris Murphy | Live fro...
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