Finished Project free download here:
• FREE Unreal Engine 4 Reactive Dynamic...
Experimenting with responsive water ripples and render targets.
Usually this only works on the texture size of the render target.
This means large water Planes need enormous render target sizes (e.g.4096x4096) which kill performance.
Thats why I tried creating a giant plane with only a render target size of 256x256.
Here you can see the result.
Wave size and speed are highly adjustable and this is just a glimpse at what is possible.
This is running with planar reflections on a Laptop
7700k and 1060 6GB.
I could release the project files, but it might be so difficult nobody could use it :(