Blender 3.x with different geometry nodes simulation done by many designers that test features in particular on Blender 3.6 and Blender 3.6 with beta and alpha versions.
The first is a fluid simulations in Geometry nodes in "2.5D", entirely done in Geometry nodes with Blender 3.6 Beta:
/ specoolar
The second is a cloth tearing simulation made with Blender 3.6's new simulation nodes:
/ hemigon
The third is an experiment with skin tearing effect done in Blender 3.5.0 Alpha:
/ specoolar
The fourth is another simulation node done with Blender 3.5 Alpha with a wallpaper:
/ specoolar
The last one is curl trace from image using Blender 3.6 alpha simulation nodes:
/ higgsasxyz