Blender Animation Layers : Animation Workflow | Animation Layers Addon V2

Опубликовано: 30 Сентябрь 2024
на канале: RA Animation
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Blender Animation Layers : Animation Workflow | Animation Layers Addon V2
#animationlayers #blenderanimation #addon #workflow
Download Animation Layers
https://blendermarket.com/creators/ta...
Edit your animation or mocap data quickly using a standard animation layers UI and workflow directly in your 3D viewport with an extra layers functionality.
Animation Layers is an addon that simplifies the work with the NLA Editor into a standard animation layers workflow. You can quickly create, select and edit each layer, and always seeing the end result while working on any layer.
Add or Remove Layers quickly, or control their Influence using NLA's "Mute, Influence, Solo and its Blending modes" options.
When you are happy with your animation, you can always merge your layers or bake into a new layer.
If you want to keep the same amount of the overall keyframes after baking, then you can also use the smart bake option.
NEW Animation Layers Branch available only from Blender 3.2
Animation Layers 2.1 - See more details in the bottom of the page.

NEW UPDATES Animation Layers V2 with NEW FEATURES -

V2.1.6.6 - Share Layer Keys - sharing keys between layers. It creates empty keyframes at the same frame position of the selected layer. Useful when iterating over a layer with a new layer, when adding keyframes at the same frames to avoid counter animation.
UI update - Actions can be now selected also directly from the layer ui list using the small arrows.

Sync Layer/Action name - when turned on the names of the layers and the actions are always being synched with each other.
Auto Blend - when turned on a blend type is being applied automatically based on the scale and rotation values. This is to avoid characters and objects exploding or scaling to 0 when selecting the wrong blend type

Shapekey Layers - are now also included and available only on selected Mesh objects. You can select the data type 'Object' or 'Shapekey' from the top of the addon's panel.
It is now possible to create, delete, merge, bake and extract shapekey layers.
Extract Marked Keyframes - New Feature for Cleaning Mocap!
Use the timeline markers for the character Key poses and important inbetweens, and the operator will create a new layer with only the marked keyframes and evaluate the interpolation of the bezier handles.

New Bake Method - with new options. The new method can now also bake upwards, and can merge additive layers into a new additive layer. It also has a faster smart bake.
The old method (Blender NLA's bake) is also still available from the options.
SmartBake - got improved and is now estimating the new bezier handles of the new baked curves.

Welcome to RA Animation. RA Animation channel is about modeling, texturing, rigging, animation, lighting, rendering and NLA. also, we are interested in subjects related to the major 3D software that are used in the entertainment industries such as 3ds Max, Blender, Maya, Cinema4D, Houdini, Modo and so on.
I created videos to teach people about 3d and inspire them to become a better artist as they learn about the technique used in 3d modeling and animation and the important concepts of digital art in general.

-------------------------------------👀 Note 👀 -------------------------------------
This is based on my own personal opinion. So, you might disagree because everyone has their own taste when It comes to anime & we should respect other's opinions.

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