Kingdom Come: Deliverance was never supposed to exist.
This is the story of how Warhorse Studios survived years of chaos to build one of the most uncompromising RPGs ever made.
Kingdom Come: Deliverance wasn’t built to chase trends, mass appeal, or easy wins.
It was built out of stubborn realism, creative obsession, and years of near-disaster.
After leaving the Mafia franchise, Dan Vávra and a small Czech team set out to create a medieval RPG without magic, without shortcuts, and without compromise. What followed was a six-year gauntlet of technical nightmares, funding rejections, overpromising on Kickstarter, brutal cuts, and a game engine never meant to support their vision.
This video tells the full story — from the early CryEngine struggles and desperate publisher pitches, to the buggy launch, the passionate community response, and how that risky debut ultimately led to Kingdom Come: Deliverance II.
Kingdom Come was never about power fantasies.
It was about friction, patience, and living in a world that doesn’t care if you’re comfortable.
And somehow — against everything — it worked.
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Time stamps
00:00 Intro
01:00 Kingdom Come Deliverance
09:00 Kingdom Come Deliverance 2