I am covering an easier way to explain the wobbling effect and also explaining where and why we need the c# script to actually implement that in a game.
Most tutorials show you the shader nodes, but they don't show you how to link that shader to your game's physics. In this video, I break down a simplified approach to the wobbling effect and explain the logic of using a C# script to drive shader properties based on velocity and acceleration.
Here is the link to the bottle asset on sketchfab:
https://sketchfab.com/3d-models/role-...
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Hi! I'm Shahbaz Awan. I help Game Developers and Artists with Technical Art for Games
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