Photon x Ready Player Me - Multiplayer Quickstart

Опубликовано: 04 Октябрь 2024
на канале: Sarge
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Having Photon Engine PUN2 support was one of the most asked things around Ready Player Me. One of the main reasons for having personal avatars is of course using them in social multiplayer games and applications.

However that was a tricky thing to work with due to how Photon handles things in editor and not really flexible with Runtime character creation.

The Unity package showcased in this video will help you kickstart your multiplayer Ready Player Me game with Photon, or help you integrate RPM into your existing Photon based game.

🐦Follow me on Twitter:   / sgt3v​  

Sources:
📌GitHub Repo of Photon Support: https://github.com/readyplayerme/rpm-...
📌GitHub Repo of RPM Unity SDK: https://github.com/readyplayerme/rpm-...
📌 Photon PUN2 Asset Store: https://assetstore.unity.com/packages...

Websites:
📌Ready Player Me: https://readyplayer.me
📌Photon Engine: https://www.photonengine.com

📺 Ready Player Me Playlist:    • Prompt Engineering in ChatGPT for mak...  

⏲️ Timestamps:
00:00​ Introduction
00:58 Creating Photon Account
02:02 Importing Ready Player Me
03:05 Importing and Setting PUN 2
05:49 Importing RPM Photon Support
06:36 Testing the Sample Scene
08:08 Building for Local Test
09:35 Solving Local Test Issue
11:35 How the Sample Works
13:01 Inspecting the Structure of the Prefab
14:45 NetworkPlayer Component
18:56 Creating Your Prefab Instance
20:15 Setting NetworkPlayer Avatar Config
21:24 Using Your own Prefab
25:45 Conclusion & Known Issues

#photon #pun2 #readyplayerme #unity​ #madewithunity