HOTLINKS / ZBRUSH: POSE CHARACTER IN ZBRUSH USING MIXAMO

Опубликовано: 22 Март 2026
на канале: Scorpion3D
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This tutorial is for Zbrush intermedia user, in this tutorial HOTLINKS / ZBRUSH: POSE CHARACTER we will use, zbrush, mixamo for autorig and posing, maya for cleanup scene, can be used blender or max does not matter! and we will transfer pose in the zbrush from one mesh to another! Stay tunned!

VIDEO CONTENT –
00:00 – Intro
00:07 – Explanation why posing
00:40 – Workflow
02:36 – Hands-on mesh cleanup
09:54 – ZRemeshing objects
11:40 – Exporting Lowpoly
11:50 – Mixamo rig
14:32 – Importing to maya posing character
18:25 – Exporting pose from the Maya
19:22 – Preparing obect in the zbrush Morths
22:16 – Importing the pose, transferring details


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About tutorial:
Zbrush how to pose the character Fast, for presentation, printing or something else… In this tutorial I will cover how you in ZBrush can transfer detail from an not posed mesh to a posed one. I hope this technique will be useful for you too.
My goal will be in this scenario to make pose for the creature,
which will be used for 3D printing.
However, the principals applicable the same does not matter where you will use it.

OK, this tutorial probably will be bit different I will try to make it in one or two goes’
In that manner it will be a lot of mm, aaa, and other sounds :D sorry about it.
So, all the workflow what we will do:
Combine mesh in to singular object which we want to pose.
Cleanup the holes for the object.
Project the details from one object to dynamited object.
Z Remeshing the object as low as you can.
Again projecting the details while maintaining the subdivisions (do not delete it )
Export low poly mesh from zbrush (you can auto rig , or throw to mixamo rig )
Use any 3D app where you want to pose the low poly mesh or pick the stance from animation which you have made export that frame.
Import to zrbush and transfer details to your pose.

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