Shop Robbery for RedEMRP framework - RDR2 Red Dead Redemption Script
Players can rob different stores in different cities, but the other side, the laws can react to these robberies. Once a player, who has 'police' job, checked in duty as offices in any Sheriff Offices, will receive a message while there is a robbery. Robbers must be well equipped, robbery is available only with a gun. Robbers must point at the store clerk, otherwise the guy on the other side can attack them. If the player or the store clerk is dead, the robbery ends and the police officers on duty will be alerted once again.
1. Features
20 Store NPCs, all can be robbed. Valentine 2x, Rhodes 3x, Saint Denis 2x, Annesburg 2x, Van Horn 2x. Cornwall Oil Fields 1x, Blackwater 2x, Strawberry 2x, Tumbleweed 2x, Armadillo 2x
Robbery Timer, after a player robbed a store, others have to wait before they can again rob the same store.
Built-in Police Duty System. Players with police job can check in and out of duty. They will get a badge on their chest and a small icon next to the minimap.
Store Clerk Injury system. Once a shopkeeper dies, he will respawn in an injured version
Money for successful robberies depends on the numbers of police officers in duty. More police officers are in duty, the money, the Bandits can rob from a Store, will be more too.
Easy to edit config file. Create new robberies, change timers, texts, required officers, reward money and anything, best for beginners.
https://ricx-scripts.tebex.io/package...
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RedM, for Red Dead Redemption 2 on PC. Launching now, based on the CitizenFX framework and Cfx.re technology.
https://redm.net/