The link to the game is at the very bottom.
11 months after the release of Test 1 Sirius, I finally released Test 2 Sirius. This project differs from the previous one with a huge amount of custom content.
Firstly, despite the fact that, according to my idea, Karnak should have textures from the final versions of the game, the map has acquired some new colorful textures, as well as new architecture models. Secondly, the enemies received their new models and textures, in particular robots and golems, as well as sounds from the final versions. Thirdly, all the weapons got their final models, textures, sounds, and Pipebomb got its own update. Fourth, all the player models from SE have been added, including two Sam variants. All these novelties were added in order to recreate the whole final look of the game to show what SS1 could have been like if some enemies and weapons hadn't been removed.
Most of the enemy species have been replaced in the game, leaving only Arachnoid and Biomech. Here is the list of replaced enemies:
Beheaded - Driving Robot
Kleer - Flying Robot
Gnaar - Cyborg
Bull - Biomech
Harpy - Golem
Biomech - Reptiloid
Six months before the release of this project, I learned how to change other parameters of any service entities through the Cheat Engine, so I can bind other enemies to EnemySpawner. It's not a difficult job, but the hardest part was using multiple Copiers to spawn different types of ammo, weapons, health & armor to a wide variety of locations, as this work required precise coordination and a lot of time to do it all at once. I'm damn glad that I was able to complete all the changes through Cheat Engine and consolidate them with a single save. I don't even remember how much time I spent on these changes, most likely 1-2 months.
Now let's take a look at new things:
1) Added a cheat for Sam's movement speed + instant acceleration and deceleration of movement. The "N" button sets the default speed, the "M" button sets the instant acceleration/deceleration and increases the speed by 2 times after each press. This cheat setting is located in the file "Controls/System/Common.ctl"
2) A test map with all monsters and weapons in Single Player mode has been installed. However, you need to run this map through savegame "Test Map - All Enemies & Weapons". Maps "Test Map - Golem's Box Transformation" and "Test Map - Golem's Plane Transformation" is intended for testing Golem animations.
3) Added a whole folder with 125 saves to play with all 125 combinations of different types and sizes of Golem. Read the details in the README file.
4) Added a whole folder with 3 texture packs for the interface: 1 original pack and 2 custom packs. Read the details in the README file.
Some models and textures of enemies and weapons have received their final and custom appearance. The author of all these masterful creations is SeriousBiktim:
-HUD textures for Pipebomb, Ghostbuster, Iron ball & Nuke ball❤️
-Pipebomb's models, textures & sounds❤️🔥
-Models & textures for all Robots❤️🔥❤️🔥❤️🔥
-Cannon's NukeBox models & textures
-Reptiloid adapted animations
-Golem adapted animations🔥
-Cyborg's texture
Link to the SS Test 2 Sirius ver: https://www.mediafire.com/file/ha6zpg...
I wish everyone the most fun in this game!😎