In this Tutorial we will look into how we can set RTPCs in Wwise and control them through code in unity.
----Important Notes----
Don't forget to generate your audio bank before you try your events in unity.
Before you build your game be sure to copy the generated audio banks form the Wwise project into the Streaming assets folder in unity.
*I know I say "So" a lot and call some things in their wrong name, For some reason I have a problem to say RTPC... :S.
new video with new audio recording coming soon.
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A hub of information for developers to get modern audio engine related info and open source implementation code.
Table: http://danikog.github.io/GameAudioTable/
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