[BETA] Height Fog Post Processing for Unity ● Transparency Issues

Опубликовано: 14 Октябрь 2024
на канале: BOXOPHOBIC
1,295
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Unity Asset Store: http://u3d.as/1vfP

Simple yet beautiful height fog for Unity with directional light and animated noise support. Height fog will provide a volumetric like effect while using a lower computation power! Built with AMPLIFY SHADER EDITOR, all shaders can be modified with ease to your needs.

The assets used in the presentation video:
• POLYVERSE DYNAMIC PROPS by BOXOPHOBIC:
https://assetstore.unity.com/packages...

COMPATIBILITY

• POST PROCESSING STACK 2 support!
• AMPLIFY SHADER EDITOR support!
• STANDARD RP support!
• LIGHTWEIGHT RP support!

CORE FEATURES

• Easy to set up
• Distance-based fog
• Height based fog
• Directional based fog
• 3D animated Noise support
• Forward and Deferred support
• Scene view visibility support
• Basic demo scene included

LIMITATIONS

• SM2 devices are not supported
• HDRP is not supported
• VR is not yet supported
• This is not a true volumetric fog solution
• Transparent objects can cause issues when the skybox is visible through them
• Temporal Anti-Aliasing will cause flickering on object edges with Height Fog enables