Attempting to port Moghunter's Chrono Engine into MZ Part 2

Опубликовано: 25 Июнь 2026
на канале: AmeerAshourDraws
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I figured since I've managed to get the basic stuff for battles working, I thought I'd shift my attention to something else for a change. I was thinking of giving this project a new name to differentiate it from the base Chrono and Cross engines. I then learned that this engine was also on VX Ace and was dubbed the "Schala Battle System", so I figured I'd give the project Schala's name totally not because I actually have a huge crush on Schala to begin with (and Iris from Mega Man X lol).

As for the system itself, I did do something new: Plugin Commands! I managed to convert the MV commands and give them the MZ treatment. Once again, I'm mainly focused on the ATB System/Chrono Mode so, unfortunately, ABS mode is not in my radar.

And in case anyone's wondering, no I have yet to test the Plugin Commands, and there are two reasons for that and they're pretty big:

1) For some reason, you can't interact with events, like at all. That boat event was there to test the MV animations, and I realized during that when the Schala Z System was on, you straight up can't interact with anything.



2) I also noticed that the plugin parameters don't even work regardless of what you've set up in the plugin menu, and can only be changed in the code.

The latter is definitely an MZ issue, but the former... I don't know. I mean, heck, when the Schala Z System was active, I was still able to attack on the field regardless if I was in a battle or not (I need to remove the ABS stuff to decrease confusion, but that's for later).

But yeah, so far, I've done some neat stuff for sure