***Update: long range melee weapons are better! Freak-out bonus is for guns only, and effective range is shotguns only (but also not: see the suspected bug I found). By extending melee range for my testing, I got false results that should only apply to guns. Details here: • Long Range and Point Blank Bonuses: Zomboi...
The latest addition to the Deep Dive series, here I explode the topic I've mentioned a few times before: the Close Range Penalty. See how this might affect your weapon choices and the decisions you make in melee combat.
Featured Mod
Weaker Pushback, Fewer Crits: https://steamcommunity.com/sharedfile...
Other mods used in the video:
Combat Text:
https://steamcommunity.com/sharedfile...
Afraid of Monsters Zombies:
https://steamcommunity.com/sharedfile...
AoM Zed Animation:
https://steamcommunity.com/sharedfile...
The Last of Us: Sounds of Infected:
https://steamcommunity.com/sharedfile...
00:00 Intro
01:03 What is a "good" hit
02:01 What is the "freakout bonus"
02:51 What is the "sweet spot"
03:38 What is "effective range"
04:44 What should fresh meat do?
05:25 What's up with guns?
06:03 "Unstoppable Zeds"
#projectzomboid #horrorgaming #zombiesurvival #mods