ARMA 3 Editing - Building Loss as Trigger Condition

Опубликовано: 22 Апрель 2026
на канале: Banjo
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Today I will demonstrate how to set building destruction as a trigger condition. Once the building that is grouped with the trigger is destroyed it passes whatever is contained inside the triggers on activation line.

Place a Trigger and group it with desired building and set it to not present.

ARMA III available on Steam - http://store.steampowered.com/app/107...

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