Unity Voxels - Procedural Generation Tutorial - Part 9: Bytes Voxels and Bug Fixes

Опубликовано: 20 Июнь 2026
на канале: PixelReyn
3,256
58

In this video, we go over changing our Voxels back into a single integer, but configuring a system to hold 4 bytes throughout the value! We also fix some bugs that were affecting the terrain manipulation system.

Sorry for this video being a little lackluster, my personal life has gotten much busier over the past few weeks and I don't have as much time to spend working on this project. Videos will definitely keep coming, but they won't be on a fixed weekly schedule anymore. If anyone is possibly interested in some networking tutorials, feel free to let me know down in the comments below!

Github Repo:
https://github.com/pixelreyn/VoxelPro...

My Links:
Patreon:   / pixelreyn  
Discord:   / discord  
Twitch:   / pixelreyn