I'm building a Legend of Zelda style dungeon in Unreal Engine. In this episode, I'll cover how to bring in any tabletop role-playing map into UE4, add walls, ceilings, and a floor. This process is aimed at rapid prototyping so you can test out different layouts, lock & key setups, traps, critical path flow, etc.
Unreal Sensi Landscape Master Material Tutorial: • Unreal Engine Landscape Master Material Tu...
Procedural Wall Spline System:
https://www.unrealengine.com/marketpl...
Make your own wall spline system:
• Unreal Engine 4 Tutorial - Splines - Splin...
Music by Dark Fantasy Studio