[TF2] The MvM Sniper Guide: Scoped-in Circuits

Опубликовано: 14 Июнь 2026
на канале: SpaceGuyOnline
68,593
3.1k

Some guy seriously kicked you from farming gold pans and credit card debt?
Thankfully you have some other guy whose willing to teach both you and the ignorant fools in the study of the scope while fighting ruthless robots.

Join the Discord Server
  / discord  
We do stuff sometimes

Support me on Patreon
  / spaceguyonline  
Get videos early and get to be in them... plus free art.

"But SpaceGuyOnline TFTubers infamously know absolutely nothing about MvM!!!" I hear you scream and say and while yes this is quite true and commonplace, I am so terrible at Youtube that the karmic justice of the world balances it out by making me great at TF2 and MvM.

Despite that, there are a couple flaws with this video/information I didn't describe because it didn't seem important enough or felt warranted.

"Sniper is arguably the most skilled class" moreso a buzz word for the video rather than a factual or objective point. Spy requires the most skill and knowledge to be effective and then I would argue Engineer and finally Sniper. Top 3.

Positioning; Occasionally it's obvious where you should stand on a map as Sniper, other times it is not, ideally you want to be somewhere overlooking the battlefield with access to at least an ammo pack. In later waves when your team is more fortified and bots are less of an issue and more of an annoyance, it's possible to push up behind your Engineer's dispenser.

Canteens; Forgot about them because aside from Engineer, you never really want to use them, why spend money on an upgrade that only lasts 10 seconds over a permanent one. You can argue that sometimes they do help such as Crits, Uber or even rarely Teleport Home... but not on Sniper... at best you can make an extremely weak-ended argument to purchase Refill Clips and Ammo but it's better to just save for an ammo capacity upgrade.

Health Regen VS Health on Kill; Personally I've always taken Health on Kill over Regen just due to the possibility of taking too much annoying chip damage at once that can't be recovered from within a timely manner, heavily opinionated thing though as Sniper should hopefully only be taking chip damage here and there to actually allow for the Health Regen to pay off.