Real PBR - Real-time Physically Based Rendering Tool

Опубликовано: 22 Октябрь 2024
на канале: PlaySys
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This is a short version of the in-house presentation about R&D activities related to the development of Real PBR (aka Real-time Physically Based Rendering) tool, by Luca Deriu for PlaySys.
The software aims to offer a complete yet intuitive workflow for 3D Artists involved in the game development.
Thanks to the new computational possibilities offered by technologies such as Nvidia RTX – real-time ray tracing – the tool may also integrate features interesting for product and automotive rendering.
Real PBR is in development and there is no release date yet. The agency efforts are focused on the release of the first version as a private beta during 2020.

For constant updates about Real PBR we invite you to visit the development blog: https://www.real-pbr.com/blog

00:00 Intro
00:20 Automotive rendering with Real PBR
01:12 Luxury product rendering with Real PBR