Used Unity Scriptable Render Pipeline (SRP) with free game assets, including Conifer Foliage for the trees and Terrain Sculptor for the terrain, to make the scene look as realistic as possible. Also the Unity Post Processing stack to add bloom, vignette, color grading, dirty mask, and motion blur. These effects aided in making the scene look more immersive and polished. I also added some fog intensity and a skybox to the level to simulate different weather conditions.