Create a fun Idle Clicker Game using C# and Unity. In this video we create an Area Manager and use what we learned about scriptable objects to create an area profile. The area profile maintains a list of enemies that the area manager will choose an enemy profile to return the to the enemy script when a new enemy is spawned.
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Why make an Idle Game?
We have chosen to create an idle game for our first project. Idle games are great first games for several reasons:
• It is an easy game design to understand
• It is technically easy to make a simple idle game
• You can make an idle game out of almost any activity. There are infinite possibilities when you make an idle game.
• It also allows a lot of creative freedom to make it your own with very effort
• Idle games give you a great opportunity to publish a game or game course while you are relatively new to game development.
What Kind of Idle Game are we making?
Clicker Heroes is the game we are modeling our game design after. So please take a few minutes to download Click Heroes on your Apple or Android phone so you can learn the mechanics.
Why are Scriptable Objects so Powerful?
Scriptable Objects are data containers that will let you define classes that are actually stored as asset files within your project. This means they maintain their state and their data if your game is not running or even if you shutdown your computer.
In this lecture we continue using scriptable objects and reinforcing what we have learned about referencing objects in scripts and iterative development.