This took me a long time to figure out so I wanted to show you how I did it. In this Unity Tutorial you can convert any variable in C# this way using Bolt or even other C# scripts.
This will come in handy if you're making a game and using any assets from the Unity Asset Store, or a GitHub, or anything else. There will be variables that you need to expose and this is a very easy way to do it, without breaking good code.
If you're interested in no code solutions in Unity using Bolt this channel is for you! I try to document my experience making games using Visual Scripting, but every once in a while I come across useful tips like this. As a beginner game developer myself I think it helps to share.