I'm currently doing some R&D for an upcoming personal weekend project while getting back into Unreal after nearly 4 years. As part of this exploration, I'm experimenting with new workflows and pipeline setups including repurposing and modifying default MetaHuman grooms, building a robust dripping tool in Houdini, and integrating everything inside the latest Unreal Engine 5.6.
Here are a some early results 😊 — rendered in Unreal Engine 5.6 using Lumen ✨.
#DigitalHuamans #UnrealEngine5 #HoudiniFX #Metahuman #MotionCapture #SideFXHoudini #simulation #dynamics #3d #3dArt #3dsimulation #Rain #groom #cfx