Defining a Game Loop & Discovering What a Game Manager Is | Devlog #4

Опубликовано: 11 Июнь 2026
на канале: HushGameDev
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In this episode, I managed to clean up my Paddle script so it's easier to read. I also had to fully realise my game loop, so that there's a point in playing my game, as well as discovering ways to detect when the ball is out of bounds.

Timestamps:
00:00 - Intro/Recap
04:27 - Plan to clean Paddle file
04:45 - Development Timelapse
05:42 - Explaining what has been cleaned up
08:42 - Defining my game loop
14:06 - Plan to detect out of bounds ball
15:13 - Development Timelapse
16:07 - Using Area2D to detect out of bounds ball
19:52 - Plan to implement a Game Manager node
22:40 - Development Timelapse
23:43 - Showcasing game loop within Game Manager
29:39 - Episode recap
30:59 - Plan for next episode

About this series:
I've decided to document my journey building from scratch my very first game, built entirely in the Godot game engine.

Links:
Subscribe for more devlogs:    / @hushgamedev  
Godot Engine: https://godotengine.org

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