Space Marine 2 Stutter Fix That Actually Works?!

Опубликовано: 15 Май 2026
на канале: CRT Labs
268
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Space Marine 2 PC Performance Test & Benchmarks | RTSS + Frame Generation Optimization

0:00 Intro
0:14 Specs & Settings
0:20 Campaign: Custom, FG off, RTSS cap 0
0:30 Campaign: Custom, FG on, RTSS cap 120
0:43 Multiplayer PvP: Custom, FG off, RTSS cap 0
0:50 Multiplayer PvP: Custom, FG on, RTSS cap 120
1:00 Siege PvE: Custom, FG off, RTSS cap 0
1:06 Siege PvE: Custom, FG on, RTSS cap 120
1:14 Siege PvE: Medium, FG on, RTSS cap 120
1:26 Siege PvE: Low, FG on, RTSS cap 120
1:36 Siege PvE: Medium, FG on, RTSS 100
1:43 Siege PvE: Low, FG on, RTSS cap 100
1:51 Siege PvE: Low, FG on RTSS cap 60
1:59 Thoughts & Recommendations
2:10 RTSS - RiverTuner Statistic Server Setup
3:04 Outro

In this video I test the PC performance of Warhammer 40,000: Space Marine 2 using different settings and tools to achieve a more stable and smoother FPS experience.

RTSS - Download
https://www.guru3d.com/download/rtss-...

I run benchmarks while monitoring performance with RTSS (Riva Tuner Statistics Server) and experiment with Frame Generation to see how much it improves frame pacing, stability, and overall gameplay smoothness.

The goal is to find a balanced setup that delivers consistent performance during intense combat and large on-screen battles.

🔧 What’s tested in this video:
• Baseline performance and FPS behaviour
• Frame Generation enabled vs disabled
• Frame pacing and stability using RTSS
• Real gameplay scenarios and combat stress tests
• Monitoring frame times and performance consistency

📊 Tools Used:
• RTSS (Riva Tuner Statistics Server)
• In-game graphics settings & frame generation
• Performance monitoring overlays

If you're trying to optimize Space Marine 2 on PC, this benchmark should help you understand how frame generation and frame limiting can improve gameplay smoothness.

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