**because of many donation requests...if you wanna support my work check the video description at the very bottom** ^^'
This time I am presenting Unreal Engine 4 Dynamic Water Version 3.0
Showcasing all new (30+) features and how to integrate into your project here.
It took me several months completing this so leave a like and consider subscribing for more stuff like this and dont forget to share that video ;)
DOWNLOAD LINK: https://goo.gl/2KkU7e
GitHub LINK: https://github.com/marvelmaster/UE4_D...
/ discord
V4 !Alpha! (add WaterInteractionComponent to any skeletal mesh or car pawn)
https://drive.google.com/file/d/1ILf5...
Link to all my shared files on GOOGLE DRIVE: https://goo.gl/2g4Mct
This Project is based on the Unreal Engine 4 Content examples render target fluid system.
All additional complex features are created by me using blueprints.
It was created in my free time without any sponsoring.
You are free to use this complex water system in any project: free, indie or commercial.
Anyways, giving a little credit somewhere would make me happy :D
Why is it free?
1. I can't provide lifetime support
2. I am no programmer and I may not be able to fix limitations or issues
__IMPORTANT SIDENOTES__
use two sided materials for better simulation!!!
Hitches every 60 seconds are caused by garbage collection and dont appear in packaged game
Hitches around every 2 seconds may appear at fixed framerates, unlimit fps to fix that
:::: Tons of new features in V3 ::::
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world space simulation at player location (only 1 single plane)
now 3 demo levels
automatic water interaction as based on tags
Water interaction cause waves in shape of object
Water Simulation can be tweaked to massive distances
massive performance improvements
splashes on shallow water
water splash color based on actor tag of water body
Impact at location Function/Blueprint added
Rain at location Function/Blueprint added
Particle Rain Blueprint added
tesselation by distance and falloff option
Particle interaction
now only what touches water surface causes waves
over water and under water touch offset
increased water surface precision
interactive Water Jet (Press N)
spawn dynamic objects (Press B)
fake buoyancy
under water post Process volume
char arm rotation influenced by water level
character speed influenced by water level
World Space Tiling of water surface
tiling in water body settings
yaw rotation is now properly possible
debuging components and exposed options
Render Target resolution and capture resolutions is now editable
wave orientation can now be set to up or downwards
object idle speed variable
an activation box with offset options
wave noise reduction option
pixelation effect
local planar reflection
rain around player option
basic caustics
self caustics
grass is influenced by waves
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If you dont know what the main Project is about check out the first video showcasing version 1.0
• FREE Unreal Engine 4 Reactive Dynamic Wate...
--absolutely awesome epic Music by "FamilyJules"---
Forest Maze Super Mario RPG Guitar Cover
• Forest Maze Super Mario RPG Guitar Cover
Golden Sun Battle Theme (Isaac) Guitar Cover:
• Golden Sun Battle Theme (Isaac) Guitar Cover
Rock Club Scott Pilgrim The Game Guitar Cover
• Rock Club Scott Pilgrim The Game Guitar Cover
check out his channel for more awesome covers .
/ @familyjules7x
!!!SPECIAL THANKS TO MY PATRONS!!!
LiquideBleu
Malte Dittmann
Mathis Siebert
Masana Pawlan
NekoPolygon
Masterpiece Robot Theater
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Want to support me?
/ marvelmaster
or
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
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