How to Make a Two-Sided Texture in Blender?
In this Blender tutorial, we will create a material with one texture on the front and a different texture on the back. The two-sided material will show one of the materials on the front of every face of an object it's applied to and a second material on the back side of each face.
We will create the double-sided material using two materials and mixing them together with a Mix Shader Node. Then we'll use the Geometry Node to tell the Mix Shader to put one shader on the front and one on the back.
🔥 Here's the AMAZING E-Book I forgot to mention: https://blendermarket.com/products/bl... I earn a commission if you use the link to purchase (thank you!)
Join the Brandon's Drawings Newsletter for more Blender Tips: https://brandon3d.com/subscribe
FAVORITES:
Here are some of my favorite things related to Blender and digital art:
❤️ My favorite Blender add-ons:
https://brandon3d.com/best-blender-ad...
❤️ Favorite gifts for digital artists:
https://brandon3d.com/products-for-di...
At the end of the video we will discuss mixing the displacement maps so the material can have a different displacement on each side of an object's face. The concept of "backfacing" is what allows us to do this easily with the Geometry Node and a Mix Shader Node.
Here's a companion blog post for this tutorial: https://brandon3d.com/how-to-make-a-d...
Get more Blender and 3D content on my website (and subscribe to my e-mail list) at: https://brandon3d.com
Instagram: / brandonsdrawingsart
Facebook: / brandonsdrawingsart
Twitter: / brandons_art
ArtStation: https://www.artstation.com/brandonsdr...
#blender3d #b3d #BlenderTutorial #blender #brandonsdrawings #brandonville