Created a spawn system which will automatically adjust its valid spawn bounds in the event of a collision to ensure the loot when spawned, doesn't clip through surfaces. On a few of the chests, i enabled debug mode which shows the bounds, and also the start/end points for the spawned loot. I created a visual system to view the trajectory of the loot as well as the x/y values to tweak spin and rotation of the loot. the outline effects are done post process, however the highlighted dot material is a material function that is applied to a mesh, the xy & z are all calculated on the mesh in the world so the dot material appears to wrap all around it. I setup a persistant line trace from the player that checks for objects(loot), then using triginometry, calculate which piece of loot the player is most likely trying to target, and then give focus to that loot.