AMD Beat NVIDIA to Multi Frame Gen And Nobody Noticed

Опубликовано: 24 Май 2026
на канале: The Optimal Experience
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For the longest time, the absolute golden rule of AMD's Fluid Motion Frames has been simple: NEVER stack it with in-game Frame Generation. We were told it caused severe artifacts, UI smearing, and created an unplayable mess.
​But after extensive testing in Crimson Desert with the RX 9070 XT, I have to set the record straight: The conventional wisdom is wrong. Stacking AFMF 2.1 with in-game Frame Gen is not just viable; but it creates a buttery-smooth experience. While everyone was praising NVIDIA for DLSS 4.5 Multi-Frame Generation, AMD essentially gave us the tools to build a "DIY" multi-frame generator long before it became a marketing buzzword.
​With the recent news that AMD is preparing to release its own official, dedicated multi-frame generation technology to rival NVIDIA—and with AI-powered Fluid Motion Frames 3 on the horizon—we need to talk about how this tech actually works. We break down the math behind "Interpolation Inception," why the visual penalty vanishes on high-end hardware, and the ONE specific genre of games where you should absolutely still avoid stacking them.
​Have you tried stacking these features on your own hardware yet? Let me know your experience down in the comments. If you appreciate the honest, real-world testing, please hit that like button and make sure you are subscribed!

​💻 My Test Bench:
• OS: Windows 11
• GPU: AMD Radeon RX 9070 XT
• CPU: AMD Ryzen 9 3950X