#gamedev #unity #indiegame
Hey there! In this video, I'll show the latest updates and improvements made to my indie game "Too far, too late", a colony management game done with Unity.
In this episode, I'm talking about the evolution of my dream game, and how I improved the graphics using Unity's post-processing effects. Also, I discuss the challenges I faced while coding the game's mechanics and the next steps for the development.
In this video, you will know more about:
The main gameplay loop of my game
The improvements made in graphics with post-processing effects in Unity
How I reworked the animation scripts to add more flexibility
The future challenges for the development of the survival aspect of the game
Overall, the improvements made in the game's graphics, animations, post-processing effects, and the main gameplay loop took me closer to publishing the game, and I'm excited to continue the journey, sharing this news with the community.
If you enjoyed this episode, please give it a thumbs up and leave a comment below. Follow our project on our Discord channel and Twitter for updates and announcements.
Follow my project on Itch-io: https://exca133.itch.io/tftl
Follow me on Twitter: / flygamestudio1
Join me on Discord: / discord
Subscribe to see our future devlogs and updates!
Chapters:
0:00 - Intro
0:24 - Presentation of my game "Too Far, Too Late"
1:08 - Main gameplay loop
1:55 - Graphic improvements with textures
2:33 - Flexibility in the animation script
3:24 - Post-processing in Unity
5:35 - Next steps of development
6:25 - Follow this project