Warframe Bubonica optimal build without MR test

Опубликовано: 06 Август 2026
на канале: HOMA_TV
2,076
47

#Warframe_bubonica#Warframe_bubonica_optimal_build
#bubonica_optimal_build_without_mr#Warframe#build_without_mr_test
Stats
This weapon primarily deals Slashing damage with its primary fire and Viral damage with its secondary fire.

Advantages:

Primary fire fires volleys in fully automatic mode.
High Slash damage - effective against health. DmgSlashSmall64.png
Innate Toxin damage - effective against flesh and bypasses shields and proto-shields. DmgToxinSmall64.png
Very high critical strike chance.
Above average critical multiplier.
Average chance to inflict a status effect per shot.
Innate 1.9 meter penetration.
Innate multi-shot with 7 pellets.
High accuracy.
The secondary fire fires three-shot bursts that create an explosion in a 7-meter radius upon impact with a surface or enemy.
Innate Viral Damage - Effective against flesh and cloned flesh. DmgViralSmall64.png
Extremely high critical multiplier.
Highest status chance of any weapon.
High accuracy.
Does not consume ammo; ammo regenerates over time.
Has a 0.5-second delay before ammo regeneration begins.
Regenerates 16,875 rounds per second; a fully depleted battery takes 1.6 seconds to regenerate, excluding the delay.
Can perform actions limited to secondary weapons, such as carrying items or firing while bleeding.
Innate Barpolarity.
Disadvantages:

Primary Fire:
Low impact damage - less effective against shields. DmgImpactSmall64.png
Innate Toxin Damage - less effective against machines, robots, and fossils. DmgToxinSmall64.png
Has a linear damage reduction from 100% to 50% at ranges of 19 to 41 meters (projectile speed affects range).
Projectiles have a travel time.
Alternate Fire:
Innate Viral Damage - less effective against machines and infected. DmgViralSmall64.png
Damage cannot be increased by the Impact, Puncture, or Slash mods. DmgImpactSmall64.png DmgPunctureSmall64.png DmgSlashSmall64.png
Extremely low critical strike chance.
Consumes 3 shots per shot (9 shots per burst).
Projectiles have a flight time with a strong arc.
Slow projectile speed.
Explosion causes stagger.
Explosion has a linear damage reduction from 100% to 50% of the central strike.