🚀 Your Workflow Just Got Simpler!
Stop wasting time manually creating collision shapes, fixing parent-child coordinates, or renaming duplicates. AutoCollision is a powerful Blender addon designed specifically for Godot 4.x developers. It automates the tedious process of setting up physics bodies and navigation meshes, letting you focus on what matters—creating your game.
💥 Automatic Collisions
With a single click, the addon creates collision objects for any selected model by automatically appending the correct suffixes required by Godot’s importer (-col or -colonly).
One-Click Generation: Select objects and generate collisions instantly.
Smart Hierarchy: Collisions are created as child objects, keeping your scene organized.
Auto-Cleanup: The addon automatically detects and removes old collision shapes (including .001 duplicates) before creating new ones.
3 Styles: Choose between Bounding Box (fastest), Convex Hull (fitted), or Exact Copy (precise).
🧠 Intelligent Navmesh Generation (NEW!)
Creating Navigation Meshes in Blender often leads to frustration with objects jumping around due to parenting issues. AutoCollision fixes this with a robust stability system.
Nuclear Stability: Say goodbye to "flying objects"! The addon uses a smart "World Space Reset" algorithm to ensure your objects never shift coordinates when being grouped into a Navmesh.
Auto-Recalculate: Dynamic workflow! If you take an object out of an existing Navmesh group to create a new one, the old Navmesh automatically heals and recalculates its shape to fit the remaining objects.
Geometry Control: Adjust Navmesh parameters directly in the panel:
Max Slope: Filter out steep surfaces.
Lift (Offset): Raise the mesh slightly above the ground.
Simplify: Built-in decimation to optimize complex geometry.
Free download
oshq.itch.io/simple-collision-in-blender-for-godot