Is my 2D Indie Game FUN? Devlog

Опубликовано: 04 Июль 2026
на канале: byte of michael
17,183
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s o c i a l s ☕
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Discord:   / discord  
Instagram:   / chicken_marsella  
Twitch:   / marselluh  
Twitter:   / marselluhbot  
business inquiries: [email protected]

s u p p o r t 👏
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Patreon:   / marselluh  
programmer merch: https://nullref.co/
Join the club: https://rainysun.day/
my book list (affiliate): https://www.amazon.com/shop/marselluh...

g e a r (affiliates) 🖥️
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Keyboard: https://amzn.to/3PQgQOB
Mouse: https://amzn.to/3AICXT5
Monitors: https://amzn.to/3PJZkvI
Chair: https://amzn.to/3AJ9oAQ
Desk: https://amzn.to/3pFJ8AX
Mic: https://amzn.to/3wq8Xc1
Camera: https://amzn.to/3QNZKT5
gear store: https://www.amazon.com/shop/marselluh...

d e s c r i p t i o n 🔥
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Chapters:
00:00 - intro
00:16 - game feel in game dev
01:02 - redesigning the combat system
03:08 - enemy pathfinding and behavior
04:29 - conclusions and outro

Check out my other devlogs:
Building My Dream Game Devlog 1 -    • Building My DREAM Game: Devlog  
Game Development is Hard Devlog 2 -    • Game Development is HARD: Devlog  
Developing My Indie RPG is Confusing Devlog 3 -    • Developing My Indie RPG is CONFUSING: Devlog  
Gods and Spells in My Indie RPG Devlog 4 -    • Gods and SPELLS in My Indie RPG: Devlog  

My game dev retrospective:
3 Months of Learning Game Development -    • 3 Months of Learning Game Development  

Astar pathfinding project - https://arongranberg.com/astar/
Brackeys pathfinding video -    • 2D PATHFINDING - Enemy AI in Unity  
(Note: in the Brackeys video, instead of resetting the waypoint to 0 when the path is completed, I had to reset it to 1, otherwise animations would glitch)

Check out the great artists where I got my assets from!
https://finalbossblues.itch.io/
https://pimen.itch.io/

Other videos used:
Archvale Development Log (IDoZ) -    • Development Log #1  
The Trick I Used to Make Combat Fun! | Devlog -    • The Trick I Used to Make Combat Fun! | Devlog  

Archvale discord mentioned in video:   / discord  

It’s been a bit since I uploaded a proper devlog, but I do think I’ve made some decent progress on my indie RPG. Recently, I've been focusing on game feel as it relates to game development and game design. Game feel is a bit hard to describe from a game dev perspective, but basically are the controls smooth and responsive? Do the animations fit and is the combat engaging (among other things)?

First, I completely redesigned the combat system. I got inspiration from Game Endeavor's combat system, as well as the game Archvale (links above). Essentially, there is a floating sword, and when attacking the sword rotates around the player, creating a swipe effect. This ultimately makes my indie RPG feel overall a lot more fun. I also added a player dash ability, to add a more dynamic movement system.

I also greatly improved enemy behavior and pathfinding since the last devlog. NPCs can now calculate and move to the closest enemy while observing obstacles. I also added critical strike chance and block chance to add some needed randomness in combat. The system obviously still needs some work, but I am overall happy with it.

I know this is a relatively short devlog, but I think I've accomplished a lot since the previous devlog!

Comment down below your thoughts on the new systems and the devlog overall! Also let me know if you have any suggestions for systems that might be fun in the game or recommendations on game development overall!

Thank you all for helping me reach 10,000 subscribers! The recent popularity of my game development videos and devlog series has been amazing to see. Thank you all for the support!

#devlog
#gamedev
#gamedevelopment

c r e d i t s 🎵
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Masked Man - Banksy https://chll.to/432c2af4
Aviino - London Love Letters https://chll.to/d9fc01ab
Aviino, Oliv - Sorry Matthew https://chll.to/334d2e65
Blue Wednesday, Felty - Caffeine https://chll.to/b43e1d4e

d i s c l a i m e r
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I do not claim to own any or all of the pictures/footage that may be shown in this video.
All of my opinions are entirely my own and do not represent any company I work for or am affiliated with.
Any financial topics discussed are not financial advice.