Welcome to the seconds episode of my follow-along devlog series!
In this episode I am talking about different approaches to generate terrain and spawn static and dynamic elements on the map.
⏱️ Timestamps
00:00 Intro
00:17 Concept and scope
01:14 Terrain approach comparison
02:32 Scattering approach
03:24 Making terrain shader in Godot
10:40 Scattering function with texture sampling
References from the video:
How to fix texture tailing, several ways - • Hiding texture repetition in Godot 4 | Tut...