Create an Object Pool System and Spawn Projectiles, Unreal Engine 5 Tutorial

Опубликовано: 05 Апрель 2026
на канале: Taken Grace
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#unrealengine5 #ue5 #Blueprintcode

Learning design patterns as a game dev is really important. Projectiles can be a heavy operation in your fps game but it doesn't have to be! In this Unreal Engine 5 Tutorial, learn how to create the object pool that will hold your projectiles and use them when required. We'll then create some projectiles and incorporate them into your First Person Shooter Ue5 Game.

00:00 Unreal Engine 5 Projectile Tutorial
0:40 Creating the OBJECT POOL CLASS
4:48 Blueprint Scripting Object Pool Class
9:10 Creating the Object Pool Component
19:00 Adding The components into the Bullet Manager
20:46 Creating ProjectileBase
22:00 Adding Scene Components
22:45 Collision Settings for a Projectile
25:55 Projectile Movement and the Important info about it
28:19 On Component Hit and Event Tick Blueprint Scripting
35:05 Adding Trail FX on Rocket and Optimizing it
39:14 Finishing up the Bullet
40:58 Starting Projectile Calculations Macro in Weapon Class
51:58 Function Calc Projectile Transform
54:13 Function Projectile Fire
58:55 Setting Velocity in Bullet ProjectileBase
1:01:40 Testing and Debug
1:02:35 Fixing the Hit Actor and Me Fixing My Mistake
1:04:25 Ignore Actor While Moving and setting Gravity Scale
1:06:51 Watch this before you go!

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