How to Bring a Character from iClone into the Unreal Engine

Опубликовано: 23 Март 2026
на канале: 4413 Media
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QUICK UPDATE: I did fix that soft cloth bug last night. I created a new mask and ran a few settings.
Test video seen here.
   • DISCORDIA SOFT CLOTH TEST  

TIMESTAMPS

0:00 INTRODUCTION
8:54 SAY HELLO TO DISCORDIA
10:29 DISCUSSION ON ICLONE COLLISION
12:16 CREATING A MOTIONPLUS FILE IN ICLONE
13:49 IMPORTING A TEST MOTIONPLUS FILE
14:19 EXPORTING THE ICLONE CHARACTER AS A FBX
18:13 IMPORTING THE CHARACTER INTO THE UNREAL ENGINE
20:28 'THE SCREAM' GLITCH AND HOW TO FIX IT [THIS WILL ALSO APPLY TO BEARDS AND EYEBROWS]
23:45 EXPORTING THE ANIMATION FILE TO RETARGET LATER
24:30 BONE MAPPING AND SETTING UP THE SKELETON FOR RETARGETING
25:51 SHADER FIXING
27:00 CREATING A MATERIALS FOLDER
28:32 ADJUSTING EYE OCCLUSION MATERIAL AND MAKING A MATERIAL FOR ALL CHARACTERS
29:00 ADJUSTING PARENT RL EYE OCCLUSION SETTING
30:05 ADJUSTING SCALP MATERIAL & CREATING A NEW RL_STANDARD PARENT MATERIAL
32:00 FIXING EYELASH PARENT MATERIAL
34:20 FIXING FACE MATERIAL
35:23 ADJUSTING RIGHT EYE MATERIAL
37:11 ADJUSTING LEFT EYE MATERIAL
38:09 ADJUSTING LEGS MATERIAL [PREVENTING SEAMS]
38:23 ENABLING TESSELATION FOR HQ SKIN PARENT MATERIAL
39:30 ADJUSTING ARM MATERIAL TO PREVENT SEAMS
40:00 ADJUSTING BODY MATERIAL TO PREVENT SEAMS
41:00 FIXING TEAR PARENT MATERIAL
44:05 END OF SKIN SHADER ADJUSTMENTS
49:27 IMPORTING THE ANIMATION & RETARGETING
54:00 SET UP BONE MAP FOR ANIMATION
54:14 RETARGET ANIMATION TO MAIN CHARACTER FILE
55:00 CREATING A NEW LEVEL
1:01:37 SETTING UP THE SCENE
1:05:45 THAT STUPID SHARK
1:14:53 RENDERING

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