In this video, we explore how to create accurate terrain models in SketchUp using the Topo Shaper plugin. I’ll show you how to set up elevation points and model terrain using real-world spot grade elevations. We adjust units, switch to decimal feet, and plot key points for a precise model. I also introduce a custom plugin created with the help of ChatGPT, which adds endpoints to edges. Once everything is set, we use Topo Shaper to generate contours and then create a clean, editable mesh. Whether you're new to SketchUp or a seasoned user, these tips will help you improve your terrain modeling process.
Grab TopoShaper here, https://sketchucation.com/pluginstore...
Watch the full livestream here: https://www.youtube.com/live/cKYr3JC71gM
0:00 Introduction and Line Drawing
0:35 Adjusting Units for Elevations
1:20 Plotting Elevation Points
2:10 Setting Guide Points for Topo Shaper
2:55 Using a Custom Plugin in SketchUp
3:30 Importing and Running Ruby Code
4:15 Topo Shaper Plugin Overview
5:00 Generating Contour Lines
6:00 Creating a Quad Mesh
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Brightman Designs is a professional design practice that specializes in "The SketchUp Workflow for Architecture" (Mike's book https://amzn.to/2LhR9Yp). We use our projects and experience to teach other designers how to effectively utilize SketchUp, LayOut, and our ConDoc Tools extension. Learn more at https://www.brightmandesigns.com.