DOUBLE your mesh count with the Advanced Mesh API [Unity C#][2021.1]

Опубликовано: 04 Октябрь 2024
на канале: Mercenary Camp
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We dive into the Simple & Advanced way of creating mesh in Unity 2021.1.
The video starts off with a benchmark of both methods.

Doc : https://docs.unity3d.com/ScriptRefere...
"The Mesh class has two sets of methods for assigning data to a Mesh from script. The "simple" set of methods provide a basis for setting the indices, triangle, normals, tangents, etc. These methods include validation checks, for example to ensure that you are not passing in data that would include out-of-bounds indices. They represent the standard way to assign Mesh data from script in Unity."

Source : https://gitlab.com/MichaelDoyon/meshapi
Kejiro's code : https://github.com/keijiro/DanmakuBen...

0:00 Intro
1:38 Benchmark
3:17 Code dive
8:59 Dog attack

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