Godot Inverse Kinematics, Nested Animations, and Bone Manipulation with Dragonbones

Опубликовано: 07 Август 2026
на канале: Ozzadar Dev
2,632
75

Godot Dragonbone 3.2.52 has been released! In this version, you can use nested animations, manipulate slots directly and use Inverse Kinematics to add dynamics to your animations!

Demo project: https://mauville-technologies.github....

Chapters:
0:00 Intro
0:27 Changes From 3.2.51
3:34 Streamlined API
6:17 Bone Manipulation
7:53 Inverse Kinematics
10:43 Nested Animations

___

Godot Dragonbones is a custom Godot engine build with the godot_dragonbones module that I am maintaining and distributing. It provides full-featured, 2D Skeletal animation support for the DragonBones API; a free, open source alternative to Spine: 2D Skeletal Animation.

PLEASE SUBSCRIBE!
https://cutt.ly/zdCef9v

JOIN OUR DISCORD:
  / discord  

DONATE HERE:
https://cutt.ly/zdCnvmj

GET GODOT DRAGONBONES HERE (Windows, Linux, Mac):
http://godotdragonbones.com

Godot-Dragonbones module included with this build of engine:
https://github.com/mauville-technolog...

If you're interested in using this in your projects but would like more guidance, leave a comment letting me know what you'd like me to explain next.

#godot #indiegame #gamedev