This video will explain the underlying math concepts that power MOPs and 3D graphics in general!
Instructor:
Henry Foster is a Senior Technical Artist who started his career in 2006 as a 3D Generalist. He currently works as a Senior Designer at Intuitive Surgical and is also the solo developer of Motion Operators (MOPs) for Houdini, a motion graphics toolkit.
Course link: https://bit.ly/hs-mops
Files: https://drive.google.com/drive/folder...
Contents:
0:00:00 Math Fundamentals of CGI
0:01:20 What
0:03:08 Why
0:06:19 Subtraction
0:07:30 Products
0:09:47 Projection
0:13:55 Vex and Projection
0:17:08 Light Example
0:19:57 Cross Product
0:23:42 Cross and Aim
0:25:58 Part 1 - Geo Normals
0:29:35 Part 2 - Geo Normals
0:31:26 Q&A: Cross Product
0:33:17 Refresher
0:36:14 Unit Circle
0:38:28 Cosine
0:40:41 Introduction
0:44:06 Direction
0:48:49 Rotate
0:53:42 Scale
0:56:07 Aim
0:59:30 Aim with Orthogonals
1:02:42 Aim Constraint
1:05:40 Vex Shortcut
1:08:24 Blending
1:11:45 Wrong Orientation
1:14:21 Understanding Orientation
1:19:20 Shortcut
1:21:09 Transform
1:23:54 Product
1:27:27 Product Order
1:29:49 Part 1 - Scaling
1:31:46 Part 2 - Scaling
1:35:07 Multiplying Matrices
1:36:37 Invert
1:38:19 Q&A: Position/Direction
1:40:02 Invert (Continued)
1:45:33 Q&A: Apply to RBDs
1:47:47 Introduction
1:51:31 Matrices
1:55:45 Part 1 - Parenting
1:58:31 Part 2 - Parenting
2:00:45 Part 1 - Explanation
2:02:30 Part 2 - Explanation
2:05:43 VEX
2:09:21 Blending
2:12:00 qConvert
2:15:19 Final Convert
2:20:41 Data Grouping
2:24:42 Data Pulling
2:27:27 Crack Transform
2:30:47 Thoughts
2:33:40 Q&A: Make Your Own Packages
2:35:39 Q&A: Asset Creation
2:38:56 Q&A: HDAs in Unreal
2:41:51 Closing Statements