Looking at Retargeting Paragon Animations onto a Synty Polygon Character by using a combination of techniques and tools inclusing the Mizamo Animation Retargeting Plugin. This is not a formal tutorial. If you see something you'd like to have turned into a more formal tutorial just let me know. I am not a professional educator.
Google Drive Link for my tools: https://drive.google.com/drive/folder...
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Thanks for joining the stream. here are some of the topics covered in this session.
Paragon Assets
Mixamo Animations
Mixamo Animation Retargeting Plugin
Synty Polygon Characters
Time Stamps:
Overview 0:30
Mixamo Animation Retargeting Plugin 1:13
The End Goal 1:53
Starting the process 2:36
1. Download YBOT and Animations from Mixamo 2:52
2. Create Folders and Import YBOT 4:26
3. Prepare YBOT for Retargeting 6:21
4. Struggle with assets due to self inflicted issues 8:52
5. Recover and move on 12:08
6. Prepare Paragon Asset for Retarget 12:54
7. Retarget Paragon Anim BP to YBOT 14:15
8. Create Copy of Paragon Player Character BP 16:15
9. Update Skeletal Mesh on New Player Character BP 16:45
10. Modify Third Person BP to Use the New Player Character BP 17:15
11. Remove Default Mannequin from scene 17:43
12. Verify initial steps have worked so far 18:01
13. Retarget additional animations, blendspaces and montages 18:20
14. Not shown in video, but if you want the other Anims do it here 20:08
15. Modify references in YBOT Anim BP 20:50
16. Modity references in YBOT Player Character BP 26:35
17. Check Progress 27:38
18. Add required Animation Slots in Montage references 28:12
19. Check Progress and Verify we didn't break anything 31:33
20. Make final adjustments to YBOT Anim BP 32:16
21. Phase 1, Retarget Paragon to YBOT Complete 34:10
22. **This is your last chance to retarget additional anims from this skeleton** 35:00
22. Use Mixamo Animation Retargeting plugin to convert skeleton 35:05
23. Verify correct Skeleton and Retarget options before plugin use 36:12
24. Repeat Process, changing Targets, Destinations and references for YBOT and Synty 36:40
25. Verify Final Results 52:46
26. Like Follow and Subscribe ...
I tried to explain this in a very piece by piece way that involes
a lot of back and forth testing so you can understand the concepts.
In a more formal tutorial I would lay the steps out in a more concise
and linear manner. For example you can retarget all Animations, Montages and Blendspaces
at the same time, however I chose to do it in stages so it was less confusing.
If you make mistakes just go back and rewatch or start over and keep trying.
You will eventually get it all correct !
Thanks for watching !
TC Mabe
TC Gaming