First episode in a series to cover the Thermal (Team CoFH) mods!
You can support me and the channel! Read more here: / tkh
In this first episode I'm doing a formal introduction to the series, and going through the different new materials and some of the additions that Thermal Foundation adds to the mod collection.
I'm well aware of that Thermal mods has been around for several years so you might know a thing or three about these mods already, but covering everything in a mod also means going through the basics. So even though you have played with the mods before there might be new things added or perhaps even changed.
I'll try to keep the different mods apart as much as possible, and bunch up episodes to cover the parts of the mods that belong together.
Read more about me and what I do here:
http://tkh.one/
All my Thermal Mods videos can be found in this playlist:
• Thermal Mods Tutorials & Builds
Key items and blocks in this video:
Resouces (Copper, Tin, Silver, Lead, Nickel, Platinum, Iridium, Destabilized Redstone)
Aluminum and Mana Infused Ore are disabled by default
Materials (The first list plus Bronze, Steel, Invar, Constantan, Electrum, Lumium, Signalum, Enderium)
Tools (Vanilla versions plus Sickle and Hammer)
Armor and weapons
Flux-Infused things will be covered later in the series
Also mentioned these things as I will use them in the upcoming videos:
Crecsent Hammer
Multimeter
Links to me on other places:
/ therealtkh
/ therealtkh
/ therealtkh
Game details and key mods for this video:
Twitch App
Minecraft 1.12.2
Forge 14.23.4.2739
Absolute Thermal 1.3 (Modpack)
Redstone Flux [1.12.2-2.0.2.3]
Thermal Cultivation [1.12.2-0.3.0.7]
Thermal Dynamics [1.12.2-2.5.1.14]
Thermal Expansion [1.12.2-5.5.0.29]
Thermal Foundation [1.12.2-2.5.0.19]
Thermal Innovation [1.12.2-0.3.0.7]
Read more about the Team CoFH mods here:
https://teamcofh.com/